General BooksFictionCrime & ThrillerRomanceTeen & Young AdultAction & AdventureHistorical FictionClassicalSportsSocial ScienceComputersHistoryMedicineScience & MathLanguagesHumourComics & MangasReligionPoliticsHome & KitchenLawExam PreparationEngineeringToys & GamesSchool BooksYoung Adult FictionModern & contemporary fiction (post c 1945)MoxicCrime & mysteryJuvenile FictionOffice ProductsCrafts, Hobbies & HomeChildren's BooksHealthReferenceAdult & contemporary romanceModern & contemporary fiction (post c 1945)TextbooksMovies & TV ShowsReligionBiography & AutobiographyClothing & AccessoriesBodySocial ScienceIndustrial & ScientificComputersSelf HelpFantasy romanceYoung Adult NonfictionScienceScience & TechBusinessJuvenile NonfictionArts & FilmsScience Fiction & FantasyHorror & ghost storiesTechnology & EngineeringWesternsHealth & FitnessBiographiesHistorical mysteriesLiterary CriticismCrime & mysteryGeneral fiction (Children'sFamily & RelationshipsNon-ClassifiableAdventureBusinessFantasy & magical realism (Children'sChildren'sChildren & Young AdultsMaps & AtlasesMusical InstrumentsReligious & spiritual fictionClassic fiction (pre c 1945)FamilyBibliographiesMystery & DetectiveHistory of Western philosophyHistorical adventureHealthLanguage Arts & DisciplinesWestern philosophyVideo GamesHealth & Personal CareHistory of the AmericasLanguage self-study textsClassic crimeModern and contemporary fiction: literary and generalWestern philosophy: AncientAstrologyEuropean historyStationery itemsMindAnthologies (non-poetry)PoliticalMyth & legend told as fictionComputing, Internet & Digital MediaReference worksCookingWestern philosophy: c 1600 to c 1900Biography: generalArtWildlife: general interestIntellectual property lawSagasSoftware EngineeringChristian life & practiceComputers & AccessoriesErotic fictionTextbooksNeurology & clinical neurophysiologyFolklorePoetry by individual poetsEducational: GeographyCircuits & componentsEspionage & spy thrillerSports & RecreationPhenomenology & ExistentialismCrafts & HobbiesTravel & holiday guidesPlaysPolitics and governmentSex & sexualityEducational: HistoryBiography: historicalGames & ActivitiesSelf-help & personal developmentHorror & ghost storiesFiction & related itemsBiographySocial & political philosophyGrocery & Gourmet FoodsMathematical physicsSocial & political philosophyLiteraire fictie algemeenHandicraftsSpringerPolitics & governmentBusiness strategyPublic health & preventive medicineBanking lawDogs as petsPregnancyTravel & TourismManagement & management techniquesSocial & cultural historyRole-playingSecond World WarInvestment analysisAdvice on parenting
All Books
Digital Games and Mathematics Learning
Society & Social Sciences

Digital Games and Mathematics Learning

7,626.6

Inclusive of all applicable taxes. FREE shipping on all orders.

Quantity:
1
Share:
Free DeliveryOn every order
15-Day ReturnEasy returns
Genuine BookPhysical copy only

Available Offers

  • 🚚Free DeliveryFree shipping on all orders
  • 💵Cash on DeliveryPay when your order arrives
  • ↩️15-Day Easy ReturnsHassle-free return policy
  • 🔒Cash on DeliveryPay safely when your order arrives

Check Delivery

Product Description

"Digital Games and Mathematics Learning [recurso electrónico] Potential, Promises and Pitfalls" by Lowrie, Tom. Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mat ...;1. Digital Games and Learning: Whats New Is Already Old? Tom Lowrie and Robyn Jorgensen(Zevenbergen) (Australia) -- 2. Mathematics and Non-School Gameplay. Antri Avraamidou, John Monaghan and Aisha Walker (United Kingdom) -- 3. Integration of Digital Games in Learning and e-Learning Environments: Connecting Experiences and Context. Begoña Gros (Spain) -- 4. The Construction of Electronic Games as an Environment for Mathematics Education. Rodrigo Dalla Vecchia, Marcus V. Maltempi and Marcelo C. Borba (Brazil) -- 5. Digital Games, Mathematics and Visuospatial Reasoning. Tom Lowrie (Australia) -- 6. Digital Games and Equity: Implications for Issues of Social Class and Rurality. Robyn Jorgensen(Zevenbergen) (Australia) -- 7. Multimodal Literacy, Digital Games and Curriculum. Catherine Beavis (Australia) -- 8. Apples and Coconuts: Young Children 'Kinect-ing with Mathematics and Sesame Street. Meagan Rothschild and Caroline C. Williams (United States) -- 9. SAPS and Digital Games: Improving Mathematics Transfer and Attitudes in Schools. Richard N. Van Eck (United States) -- 10. Mathematics and Educational Psychology: Construction of Learning Environments. Cesare Fregola (Italy) -- 11. Serious Games and Gaming. Terry Bossomaier (Australia) -- 12. Apps: Appropriate, Applicable and Appealing? Nigel Calder (New Zealand) -- 13. "An App! An App! My Kingdom for an App": An 18 Month Quest t o Determine Whether Apps Support Mathematical Knowledge Building. Kevin Larkin (Australia) -- 14. Digital Games and Mathematics Learning: The State of Play. Tracy Logan and Kim Woodland (Australia). . Book details: 1 recurso en línea : online resource pages, published 2015. Order now on BookShops.in with fast, reliable delivery across India.

Book Specifications

ISBN-139789401795166
ISBN-109401795169
PublisherSpringer Nature
Languageenglish
Print Length309 pages
CategorySociety & Social Sciences

Frequently Asked Questions

What is the price of Digital Games and Mathematics Learning?
Digital Games and Mathematics Learning is available at ₹7,626.6 on BookShops.in.
Does BookShops.in offer free delivery for Digital Games and Mathematics Learning?
FREE delivery on all orders for Digital Games and Mathematics Learning.
Is Cash on Delivery available for Digital Games and Mathematics Learning?
Yes, Cash on Delivery (COD) is available for Digital Games and Mathematics Learning on BookShops.in. Pay when your order arrives.
What is the return policy for Digital Games and Mathematics Learning?
BookShops.in offers a 15-day hassle-free return policy for Digital Games and Mathematics Learning. Contact us at [email protected] or call +91 81899 68108.
Is Digital Games and Mathematics Learning authentic?
Digital Games and Mathematics Learning is listed on BookShops.in after verification of product details including ISBN, title, and availability information.
Get In Touch

Contact BookShops.in

Find our bookstore in Madurai on the map below, or let us know about your reading experience by leaving a review.

Phone+91 81899 68108
Address12, Rajan Street, Main Road, KK Nagar, Madurai Tamilnadu 625020 India
Support HoursMon–Sat, 10:00 AM – 6:00 PM (IST)

Value your feedback

Enjoyed the books you ordered from us? Your review helps fellow readers discover our store and helps us improve.

Leave a Google Review

Your Cart

Your cart is empty

Add books to get started