
Foundations of Game Engine Development, Volume 2: Rendering
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Product Description
"Foundations of Game Engine Development. Volume 2: Rendering" by Eric Lengyel, published by Terathon Software. "This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included." Amazon description Book details: 397 pages, published 2019. Order now on BookShops.in with fast, reliable delivery across India.
Book Specifications
| ISBN-13 | 9780985811754 |
| ISBN-10 | 0985811757 |
| Language | english |
| Category | General Books |
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