Search results for "STEM Learning through Video Games"
34 results found
Search results

Society & Social Sciences
The Meaning of Video Games (English, Steven E. Jones)

Books
Marxism and Video Games (English)

Sciences, Technology & Medicine
Horror Video Games (English, Bernard Perron)

Literature & Fiction
The Melodramatic Thread (English, James R. Lehning)

Arts, Film & Photography
Design Through Time (English, Mark H. Hough)

Society & Social Sciences
To Be a Citizen (English, James R. Lehning)

Arts, Film & Photography
The Art of Warhammer Video Games (English, Andy Hall)

Society & Social Sciences
Growing a Japanese Science City (English, Dearing James W.)

Books
Violence and Video Games (English, John L. Hakala)

Arts, Film & Photography
Tabletop Game Design for Video Game Designers (English, Ethan Ham)

New York University Press
How to Play Video Games by Matthew Thomas Payne

Society & Social Sciences
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds by David J. Gunkel, Indiana University Press, English, Hardcover, Digital Game Studies

Books
Violent Video Games (English, Roman Espejo)

Books
Violent Video Games (English, Roman Espejo)

Computers & Internet
Digital Simulations for Improving Education: Learning Throug

New York University Press
How to Play Video Games: 1 (User's Guides to Popular Culture

Society & Social Sciences
Classic Home Video Games, 1972-1984 (English, Brett Weiss)

Society & Social Sciences
The Toxic Meritocracy of Video Games (English, Christopher A. Paul)

Engineering
The Fundamentals of Video Game Literacy (English, Ryan Zhao)

Books
The Weaver-God, He Weaves (English, Sten)

Society & Social Sciences
Learning and Studying (English, James Hartley)

Focal Press
Cultural Perspectives in Video Game Audio (English, Mohammad R. Azadehfar)

Sciences, Technology & Medicine
Subversive Pleasures (English, Robert Stam)

Science & Mathematics
Learning Geometry Through Problem Solving by Boris

Books
Sap(r) SD Questions and Answers (English, Kogent Learning Solutions)

Science & Mathematics
Learning Geometry Through Problem Solving by Boris

Books
Cultural Perspectives in Video Game Audio (English, Mohammad R. Azadehfar)

Rowman & Littlefield Publishers
Youth: Learning Through Cases by Erika Gebo

Sciences, Technology & Medicine
The Manga Guide to Relativity (English, Hideo Nitta)

Sciences, Technology & Medicine
The Manga Guide to Physics (English, Hideo Nitta)

Medicine & Health Sciences
Video Game Addiction (English, P. J. Graham)

Society & Social Sciences
Playing with Power in Movies, Television, and Video Games (English, Marsha Kinder)

Engineering
Learning to Think Things Through (English, Gerald Nosich)

AI & Machine Learning
